Hi, My name is Gavin. I've been a lifelong gamer across many different gaming devices but PC has been a constant for over 30 years and I have been making content for games for nearly as long. The earliest memory of this is using the item debug cheat in Sonic 1 and trying to place items in game-design fashion. I made my first Quake map when the 3rd-party expansion called Aftershock came out. This expansion contained a level editor called THRED and I made a WW1 style trench. I would go on to tinker making levels for the various Unreal games (Unreal, UT, UT2004). I took a very long hiatus and returned to Quake in 2013 with the release of
Q-Deck, a remake of the Deck16 map for UT. Funnily enough this map is the first released SP map using the, then-new,
TrenchBroom editor. I joined a bunch of Jams which you can find via
this handy filtered link.
I was fortunate enough to be noticed for my efforts and was approached by well-known level designer Sock to help contribute to his new mod which at the time was called Bodybag. This was to be a Brutal Doom inspired mod for Quake but eventually grew to become the juggernaut called Arcane Dimensions. In true Quake fashion this mod borrows assets from various games but despite this it is a huge expansion to Quake that definitely ranks amongst the best released community mods.
My work on AD caught some further attention I and briefly worked on KillPixel's game Wrath Aeon of Ruin. This is a fantastic game that unfortunately had suffered a number of delays, despite this the final release is great and represents some of the best work in the 'boomer shooter' category.